COMPASS

A framework for creating emotional investment in virtual characters.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

INTRODUCTION

Palace on the Moon is a short zine I created to supplement my thesis work surrounding emotional investment in fictional characters within games. Rather than detailing the entirety of my thesis work, I wanted to use this zine as a way of talking about my intent behind exploring the subject matter while working in an illustrated narrative format.

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